﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using FeiraGame_XNA.src.core.manager;


namespace FeiraGame_XNA.src.core.gameobjects
{
   public class Tower : GameObject
    {



       public Tower(Texture2D texture, Elements Element = Elements.NONE, int Life = 100) :
           base(texture)
       {
           this.Element = Element;
           this.Life = Life;
       }

       public override void OnClick()
       {
           base.OnClick();
       }

       public override void MouseOver()
       {
           base.MouseOver();
       }

       public override void Update()
       {
           
           base.Update();
       }

       public override void Destroy()
       {
           base.Destroy();
           GameManager.RemoveTower(this);
       }
    }
}
